Difference between revisions of "Msc2G2:Main"

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(MSc2 Group 2)
(MSc2 Group 2)
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There are more possible iterations of a game of chess than there are atoms in the known universe. This is only the case, because there are certain rules that two players have to abide by while playing against each other. Without these rules it would be senseless to differentiate between moves and it would be impossible to derive the slightest hint of meaning (or beauty) from any constellation of pieces and. Similarly, we as D2RP architects have to acknowledge both the implicit constraints we choose by using certain tools (software, robot), and the explicit constraints given to us by our customer (or professor ;)), to be creative. With our design we tried to stay as honest as possible in regards to the constraints we faced.
  
To start off, we developed the wall/roof piece of the pavillion. It was interesting to see how in this pavillion the qualities of the material are really interesting. One main focus we had was on the compression strength of the wood. The wall was mainly to thick and inefficient, resulting in the main idea of the leaf. The following page will show any inspirations we had.
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Just as the ceiling of gothic cathedral is honest in how the forces are carried into the ground, we decided to emphasise the principle stress lines in our design. In order to also stay true to the given material (wood), we represent these stress lines as branches, or better yet veins of a leaf...to be continued
  
  

Revision as of 00:51, 12 March 2019


MSc2 Group 2

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Students: Femke Lokhorst, Hamid Reza Shahriari, Ian Omumbwa, Nikolaus Houben, Rick van Dijk, Thierry Syriani



There are more possible iterations of a game of chess than there are atoms in the known universe. This is only the case, because there are certain rules that two players have to abide by while playing against each other. Without these rules it would be senseless to differentiate between moves and it would be impossible to derive the slightest hint of meaning (or beauty) from any constellation of pieces and. Similarly, we as D2RP architects have to acknowledge both the implicit constraints we choose by using certain tools (software, robot), and the explicit constraints given to us by our customer (or professor ;)), to be creative. With our design we tried to stay as honest as possible in regards to the constraints we faced.

Just as the ceiling of gothic cathedral is honest in how the forces are carried into the ground, we decided to emphasise the principle stress lines in our design. In order to also stay true to the given material (wood), we represent these stress lines as branches, or better yet veins of a leaf...to be continued




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The inspirations quickly became our first concepts, and from this first inspiration, we created many. The wall is easy to remake and give more and more qualities. Several other fields of material qualities were explored. This resulted finally in the following concepts:.




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We used Computational Design in many ways. Analyzing, optimizing and shaping. The following chapter quickly shows some of the used techniques and how they resulted in the shape.




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